Hardic tongue
The Hardic tongue is the common speech of the Archipelago and the Outer Reaches of Earthsea, the language of everyday life for the vast majority of its human inhabitants. It is the tongue in which merchants bargain, fishermen sing, and villagers tell tales, and it is the language in which the great Deeds and Lays of heroes are chanted and preserved. Unlike the Old Speech, the language of magic and of dragons, Hardic carries no inherent power of its own; a wizard cannot compel the wind or summon a spirit by speaking a Hardic word. Yet its importance to the art of magic is immense, for the Hardic tongue has its roots in the Old Speech, and the way to understanding that language of true names begins with the Six Hundred Runes of Hardic, the written script that was inscribed when the islands of the world were first raised from the sea.
Linguistic Roots and the Old Speech
The Hardic tongue is not merely a separate language from the Old Speech; it is a descendant, a living repository of ancient power. As the Master Namer Kurremkarmerruk explained to his pupils in the Isolate Tower on Roke, the words of the Old Speech lie hidden and changed among Hardic words. He gave the example of the word for foam on waves, sukien, which is made from two words of the Old Speech: suk, meaning feather, and inien, meaning the sea. Thus, "feather of the sea" is foam. A wizard cannot charm the foam by calling it sukien; he must use its true name in the Old Speech, essa. This illustrates the fundamental principle of magic: true power lies in the Old Speech, but the Hardic tongue provides the bridge, the accumulated knowledge of a culture that has preserved fragments of that older, more potent language. Any village witch knows a few words of the Old Speech, and a mage knows many, but the lists are never finished, for there is no end to that language.
Geographic and Cultural Reach
The Hardic tongue is spoken across a vast expanse of Earthsea, from the Inmost Sea to the farthest reaches. It is the language of the Archipelago, the heart of the known world, and is understood in the East Reach, where Ged's friend Vetch, a native of Iffish, spoke it with his own distinctive accent. Even in the remote islands of the Outer Reaches, such as Pelimer, the people spoke Hardic, though in their own fashion, strange even to Vetch's ears. The language serves as a unifying force across the sea-divided lands, a common medium for trade, storytelling, and the practice of magic. It is the language in which Ged, a Gontishman, communicates with the people of Low Torning in the Ninety Isles, and it is the language of the inns and harbors where travelers and merchants gather. The villagers of the West Hand, rough and shy people, spoke Hardic, and Ged found comfort in the sound of human voices speaking his own tongue.
Contrast with Other Languages
The Hardic tongue stands in clear contrast to the languages of Earthsea's other peoples. The Kargad Empire, a savage and warlike nation of white-skinned, yellow-haired people, speaks a tongue not like any spoken in the Archipelago or the other Reaches. This linguistic difference underscores the cultural and political divide between the Archipelago and the Kargad Lands. Similarly, the Osskilians, dour men of the northern isle, speak a dialect of their own, distinct from Hardic, which further isolates them and marks them as a people apart. The Old Speech itself, the language of dragons and of Segoy who made the islands, is the ultimate source of Hardic's power, but it is a separate, more ancient, and more dangerous tongue. Dragons can lie in the Old Speech, twisting true words to false ends, a power that a speaker of Hardic, bound by the language's connection to truth, cannot easily match.
Significance in Magic and Naming
The Hardic tongue is the foundation upon which the education of a wizard is built. Before a student can learn the true names of things in the Old Speech, he must first master the Six Hundred Runes of Hardic, the written script that contains the roots of that ancient language. Ged's first winter with Ogion was spent learning to write and read these runes, a task he was very glad to undertake, for without it, no mere rote-learning of charms and spells would give a man true mastery. The Hardic tongue is the language of the great Deeds and Lays, the songs that preserve the history and wisdom of the Archipelago. It is the language in which the Master Chanter teaches the Deeds of heroes and the Lays of wisdom, beginning with the oldest of all songs, The Creation of Éa. The Hardic tongue is thus not merely a means of communication but a vessel of cultural memory and a key to the deeper mysteries of magic. It is the language of the everyday world, but it is also the language that points toward the hidden, true names of all things, the names that give a wizard his power.